Back from the dead

by unreal on July 25, 2015

A really long time has passed since our last news update, probably cause we’ve been hellishly busy. And we were bored. There, I said it. Although since then, a myriad of thingsĀ  changed/upgraded.

In no significant order of importance, these things have happened:

  • We took a two month downtime during which we recapped and serviced our console. It sounds like new again, and we are dead set on keeping it running perfectly at all times. talk about idiots huh?
  • Lots of new gear, mics, backline. Everything will appear soon enough on our equipment page. The list is too big for this segment.
  • The whole mansion was restored to its former glory, courtesy of some Egyptian master builders. It changed from “creepy looking squat” to “villa for hire”. Granted, some people might prefer the old look (ourselves included),but alas, it had to be done. Plans to revamp the garden into a haven for bands underway. Pics will be up soon.
  • The -never used- iso booth was transformed into a really cool and quite high end editing room. Dubbed “the cave” due to its smallish size, it perfects our workflow, since it can be used simultaneously with the other rooms. We spared no expense. Pics and info soon.
  • Planning to upload new music on the “productions” page soon. Some new stuff is already up, more to come.
  • Lastly and most importantly, we feel that Unreal is finally mature enough to stop with the massive gearslutism and focus on making music. Did I say that?! No, No, i meant that we got a really cool 1073cloneASWARGSAGRGRGGHHHH!!!! Seriously though, we have done some amazing projects over these years. From black metal to handpan music, to soundtracks, to flamengo, to post metal. In essence, we’ve been getting all the sexy gigs, all the time! ha! The only reason we feel somewhat content with the gear is because we have so many! It all runs like clockwork. Now, if we could only get the mansion to levitate…

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